The World Archive

Build a world that remembers itself.

From the first village on the map to the forgotten god beneath the final dungeon, give every piece of your setting a place, a history, and meaningful connections.

I

One source of truth for your setting

Collect locations, factions, pantheons, NPCs, monsters, items, maps, languages, calendars, histories, and house rules in a structured world archive instead of scattering them across notebooks, wikis, drives, and VTT journals.

II

Lore with relationships

A king is more than a page of text. Connect them to their bloodline, court, enemies, city, wars, relics, rumors, and quests. The Hall turns isolated entries into a web of context you can actually navigate at the table.

III

Reveal only what the heroes have earned

Keep GM truth separate from player knowledge. Publish discoveries as the party encounters them, preserve secret histories behind the screen, and let the known world expand naturally through play.

IV

Worlds built to travel

Your canon should not be trapped inside one tabletop application. The Hall is conceived as the durable home for campaign data, with integrations that prepare and deliver the right assets to the VTT where the session happens.

From World to CampaignReturn to the Great Hall